BAYANI - Fighting Game
Stage Concept Artist, UI/UX Designer

Together with the game designers and client, I helped conceptualize, design, and produce the UI/UX for all screens. I am also responsible for the design and illustration of stages to direct 3d artists towards the final 3d stage product (see 'concept art').

Rooster Wars
Character designer, Concept artist, UI/UX Designer, trailer illustrator

I worked side by side with the whole team to propose the design of stylized, cute chickens and helped direct the art style of the whole game. I also helped create the comic book style UI as well as fully illustrated all the screens for the animated trailer.

Cooking ng Ina Mo
2D artist

CNiM is the first project I was involved in straight off school. I was responsible for the illustration of some of the food and ingredients for the game as well as the UI/UX elements and marketing materials. Ina, the main mascot of the game, was also illustrated and designed by me.

League of beeda masters
2D artist

League of Beeda Masters is an inhouse gameified training program commissioned by Jollibee for the purposes of training employees. I was responsible for designing and illustrating the stylized chibi characters in the game as well as some ingame icons used in the UI.

Powerquest: Reloaded
2D artist

PQ: Reloaded is an isometric RTS game made for the client's private inhouse use. Together with the Art team, I designed and illustrated architectural buildings, trees and plants, and engineering icons to recreate the game's existing semi-realistic art style.

All examples were manually rigged in Live2D and animated through motion tracking